The Ultimate Pong Game
The Ultimate Pong Game was my first assignment at a university. It is a clone of a well-known retro Pong game. It was made using C++ and provided a 2D Framework.
I enhanced it by adding in-game bonuses and penalties that change gameplay, making it more interesting and challenging for players. Each of them lasts for a few seconds with a timer appears appearing on a screen. Some of them apply to the individual player for instance extra health others to the entire game for instance extra balls. There is also an achievement system implemented as well as a leaderboard showing the top 16 players. They can be accessed from the main menu. All data is saved to a file so that players can keep their progress after exiting the game. Two game modes are available that is player vs player and AI vs player.
Here is a gameplay of the finsihed game ...
... and a few screenshots.



